Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Monday, 4 May 2015

Batman Arkham Knight will Arrive on Linux

Yeah Batfans! Batman Arkham Knight is being released for Linux via Steam (SteamOS). OK, so it may be several months behind the PC and console slightly delayed release date (23 June on PC, Autumn on Linux and OS X) but this is certainly still something to look forward to, if some of the previous Arkham games are anything to go by.


Being developed by +Rocksteady Games who developed Arkham Asylum and Arkham City (but not the mediocre Arkham Origins), the game is in good hands.

There will be no multiplayer, the developers preferring instead to concentrate on making the single-player game as good as can be. They made the decision to develop for latest-generation consoles and PCs, but not PS3 and Xbox360, to allow for more technical scenes. For example, riots can have around 50 on-screen characters interacting with the environment.

Pre-purchasing will give an additional character to play, Harley Quinn, the Joker's psychotic side-kick.

It comes as no surprise that there is a season pass with downloadable content, as this seems to be the norm these days for AAA titles. The season pass is priced at £32.99 which has annoyed some. In defence of the price Warner Brothers said:
Earlier this week, we announced the Season Pass for Batman: Arkham Knight. While the story of Rocksteady’s Batman: Arkham Trilogy will come to a close on June 23rd, we are excited to continue telling stories and delivering more content to explore and play through in the 6 months following the game’s release. We’ll be building more narrative, more missions, more challenges and more characters and vehicles that we want players to experience, even though they didn’t fit into the storyline of Batman: Arkham Knight.
We’ve heard from our community that you want more information on what we’ll be delivering in the Season Pass. While we aren’t ready to unveil every aspect of the content we’ll be developing, we would like to share more detail now to give you a better sense of the scope of the Season Pass.
Batgirl: A Matter of Family
An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series - check out the first render of Batgirl.
The Season of Infamy
Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.
Gotham City Stories

Play as Batman’s key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight

Legendary Batmobiles with Themed Tracks
Drive the most iconic Batmobiles from Batman’s 75-year history, on custom-built race tracks, each themed to that Batmobile’s specific era. Every Batmobile will be drivable across every race track.

Crimefighter Challenge Maps
Engage in a series of new challenge maps utilizing the unique play styles of Batman and his allies.

Character Skins

A variety of skins from across the eras for Batman, Robin, Nightwing and Catwoman. As we fully ramp up development on the Season Pass, we will be sharing even more details on each monthly content drop. We hope you enjoy playing Batman: Arkham Knight as much as we’ve enjoyed making it.

WB Games

Here's to yet another top tier game coming to Linux. +Valve's Gabe Newell's prediction that Linux is the future of gaming looks more accurate with each new release.

Tuesday, 3 March 2015

HTC Vive Linux compatibility

The HTC Vive VR headset has recently been announced.

Until further details arrive, we do not know its full specifications. Some headline features are listed at http://www.htcvr.com/ such as:
  • A 1,200 by 1,080 pixel screen in front of each eye
  • Refresh rates of 90 frames per second
  • Wide field of vision
  • Headphone jack on headset
  • Gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree
  • Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world
  • HTC and Valve have partnered with Cloudhead Games, Dovetail Games and Fireproof Games
  • Expected consumer release date: Holiday 2015 (I've no idea which holiday HTC refers to, but I'm assuming July/August)
What hasn't yet been confirmed is the Vive's Linux compatibility. Of course, assumptions abound when devices such as this are released with partial specs (free advertising anyone?), but part of the fun is guessing how things might work.

At present we know that the headset will use the SteamVR API. As Steam VR supports Windows, Mac and Linux, it's reasonable to assume that the Vive will work with all platforms.

VR-compatible games however are another issue. Each game will still need to be available for the underlying platform. So, for example, Dovetail Games Fishing is, at present Windows only. So this isn't playable on a VR headset plugged into a Linux PC running Steam. Half Life 2 will be though, as this has a VR mode, and is available for Linux.

It will be interesting to see which, if any, currently Windows-only VR games will be released on Linux in the near future. If Steam still has commitment to SteamOS it would be surprising if a good proportion new VR titles aren't released for Linux.

Monday, 2 February 2015

Steam-ish machine

Steam Machines' future is reported to be in peril as a result of delayed releases and Windows 10/Valve announcements (http://www.pcworld.com/article/2877281/why-the-steam-machine-revolution-may-fizzle-out-before-it-even-starts.html). However, my Steam(-ish) machine is here right now, and here's a report.

A quick recap: my linux (Ubuntu-based distro) HTPC sits in my lounge in ye-olde case (13 year old, Evesham X case), next to the television. I chose components to get a good balance between performance, low noise and low-power usage. The CPU is an AMD FX-8300 and GPU is an Nvidia GTX-650. This means the system can run games such as The Witcher 2, and Metro Last Light at medium/high settings, yet can be left running 24/7 without high power usage and too much noise (HDD soon to be replaced by SDD, and GPU fan to be replaced, which should reduce noise to practically inaudible).


Steam for Linux is installed on this PC, and runs absolutely fine in Desktop mode. However, Big Picture Mode frequently crashes, usually when viewing video, so I rarely go into Big Picture Mode, which is a problem, as Desktop mode is so hard to read on my television from about 8ft away. This is a real shame as Big Picture mode's layout is very good as part of a living room PC. Big Picture Mode also seems to be very resource-hungry, even after lauching a game; so much so, that when launching Metro or The Witcher 2 from BPM, the frame rate is so low the game is unplayable. Switching to Desktop mode and launching those same games resolves the issue.

I use an Xbox 360 wired gamepad to play most games now. Any games that require mouse and keyboard, particularly FPS, range from virtually impossible to slightly clunky with a Logitech K400 keyboard, as it has a trackpad, and a small one at that. Fortunately, most WASD games I've seen being released on Steam these days, support gamepads.

So what is the experience like compared to dedicated gaming consoles? Well, I'm sorry to say, that whilst I get on well enough with Steam Desktop version (as long as I sit close enough to read text!), Big Picture Mode just doesn't feel as sound as I'd like it to be. Admittedly, my machine is configured to do a lot more than just run Steam, but when I trim down running processes to test Steam I still come across the same issues; the main ones being Big Picture Mode crashing, and its resource-hogging. Once these are resolved, I would be quite happy to boot into Steam BPM by default.

The range of games is on Steam for Linux is growing larger and larger all the time - Steam is now listing 939. With recent major titles such as Metro, Dying Light, Borderlands: The Pre-Sequel, Football Manager, Sid Meier's Civilization series, and The Talos Principle, to name a few, the quality is getting better too. Hopefully this year will see more and more AAA titles being released on Steam for Linux, as this will surely prompt Valve to iron out those bugs on Big Picture Mode sooner rather than later.