Tuesday 3 March 2015

HTC Vive Linux compatibility

The HTC Vive VR headset has recently been announced.

Until further details arrive, we do not know its full specifications. Some headline features are listed at http://www.htcvr.com/ such as:
  • A 1,200 by 1,080 pixel screen in front of each eye
  • Refresh rates of 90 frames per second
  • Wide field of vision
  • Headphone jack on headset
  • Gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree
  • Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world
  • HTC and Valve have partnered with Cloudhead Games, Dovetail Games and Fireproof Games
  • Expected consumer release date: Holiday 2015 (I've no idea which holiday HTC refers to, but I'm assuming July/August)
What hasn't yet been confirmed is the Vive's Linux compatibility. Of course, assumptions abound when devices such as this are released with partial specs (free advertising anyone?), but part of the fun is guessing how things might work.

At present we know that the headset will use the SteamVR API. As Steam VR supports Windows, Mac and Linux, it's reasonable to assume that the Vive will work with all platforms.

VR-compatible games however are another issue. Each game will still need to be available for the underlying platform. So, for example, Dovetail Games Fishing is, at present Windows only. So this isn't playable on a VR headset plugged into a Linux PC running Steam. Half Life 2 will be though, as this has a VR mode, and is available for Linux.

It will be interesting to see which, if any, currently Windows-only VR games will be released on Linux in the near future. If Steam still has commitment to SteamOS it would be surprising if a good proportion new VR titles aren't released for Linux.

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